installed latest CMake and run CMake GUI, set source, build dir, configure for vs2015, generate, open in vs2015, Build Allģa.1) with copy of dsound.h into c:\freesw\include - BUT not sure how this is getting LINKED?ģa.2) already have DirectX SDK 2010 installed from some VS install before because when I tried to install again gave an "DirectX Error S1023" have existing VC 2010 redistributable.followed instructions all for Building with MinGW on Windows.When I start the fluidsynth.exe program I hear a small "click" when it starts and again when it ends, so it's trying to work but when I run a simple "load myfont.sf2" and "noteon 0 60 100" I do not hear any piano note. On Windows10, I cannot and wondering what my problem is. I was successful building and playing SF2 using fluidsynth on MAC.
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